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Glossary

Every term you will meet customizing VRChat avatars, including the Japanese community words, explained in plain English. Every entry has its own anchor, so you can link any term directly. Spotted a missing term? Tell us in the Discord and we will add it.

アバター

The 3D character you appear as in VRChat. An avatar you upload yourself is built from purchased or free parts and belongs to your account, unlike world avatars, which are borrowed.

素体

A complete, wearable avatar body sold as one product: body, face, hair, usually a default outfit. Everything else (outfits, accessories, colors) attaches to a base, which is why choosing a well-supported one matters so much.

対応衣装

Clothing made to fit one or more specific named bases. The product page lists which (“対応アバター”). An outfit made for your base attaches cleanly. One made for a different body will float, clip, or T-pose.

非対応衣装

An outfit made for a different base than yours. Fitting one is real mesh-editing work (or an auto-fit tool like MochiFitter), never a one-click job, so check the supported-avatars list before buying.

改変

The Japanese community word for avatar modification: dressing a base you own in new outfits, recoloring it, adding toggles and accessories, and making it yours. When people say they want “their own” avatar, kaihen is usually what they mean.

着せ替え

Dressing up: swapping the outfits an avatar wears. The everyday half of kaihen, and the part outfit creators design for.

アバターワールド

A VRChat world full of avatars you can wear by clicking a pedestal. Free and instant, but the avatars are shared presets you cannot edit or truly own.

試着ワールド

A world where you can try a specific purchasable avatar before buying, usually linked from its store page. Trying an avatar where you will actually wear it beats any preview image.

The marketplace run by pixiv where most of the creator side of avatar culture lives: bases, outfits, textures, and tools, sold directly by their creators. Our buying guide walks the whole store in English.

Japan’s biggest illustration community and the company behind Booth. A pixiv account is the login for both sites.

A newer English-language marketplace for VRChat avatars and assets, popular with Western creators. The same buying habits apply: check the supported bases and read the license.

利用規約

The license file that ships with an avatar product, usually as a text file in the download. It decides what you may do with the files, and it is the one document machine translation is not good enough for.

改変可 / 改変OK

The license term that makes customization legitimate, and the norm for avatar products. Its opposite, 改変不可, means hands off.

再配布不可

Near-universal license term: you may not give the files to anyone else, and that includes your modified versions. A friend who wants the outfit buys the outfit.

商用利用

License clauses about earning money as or with the avatar (streaming, VTuber work, commissions). Sometimes allowed freely, sometimes conditional. If money is involved, read this part properly.

パーツ取り

Taking pieces from one product (hair, accessories) to use on another avatar. Some creators forbid it, some allow it within your own avatars. Never assume.

A standardized license format many Japanese creators use for avatar products. Conveniently, VN3 terms ship in English too, which makes them the easiest licenses to actually read.

A layered Photoshop file of an avatar’s textures that many creators include. It is what makes deep texture edits practical, so its presence in a listing is worth checking before you buy.

マテリアル

The recipe for how a part of the avatar looks: a texture plus shader settings like tint colors. Each part with its own material can be recolored independently.

テクスチャ

The painted image wrapped around a 3D mesh. Shadows, patterns, and detail live here. Repainting the texture is the deepest form of recoloring.

シェーダー

The program that draws a material on screen. Avatar products expect a specific one (usually lilToon or Poiyomi), and a missing shader is why an avatar shows up pink.

The most common toon shader for Japanese-scene avatars. Free, actively maintained, and what most Booth products expect.

The other big avatar shader, popular in the Western scene. Feature-rich, with free and paid versions.

色改変

Changing an avatar’s colors, from quick shader-level tints to full texture repaints. Our recolor guide maps every route and what each can and cannot do.

A color multiplied over a texture. White areas take it fully, dark areas subtly, and the texture’s detail shows through. The fast, reversible way to recolor.

Rotating the colors already in a texture: red trim becomes teal trim. Colorless areas (white, black, gray) barely move, because they have no hue to shift.

シェイプキー

A stored mesh deformation with a slider: facial expressions, body shape adjustments, and the shrink shapes outfits use to keep the body from poking through. Also called shape keys.

揺れもの

VRChat’s physics system for the parts that swing and bounce: hair, tails, ears, skirts. The Japanese word 揺れもの (“things that sway”) covers the same idea.

トグル

A switch in your avatar’s in-game menu that shows or hides something: an outfit, an accessory, a prop. Toggles are decided when the avatar is built, not in-game.

Exメニュー

The in-game radial menu (R on desktop) where your avatar’s toggles, emotes, and options live. Only what was built into the avatar appears there.

The hard budget (256 bits) an avatar has for menu state: every toggle and slider spends a slice. Fancy avatars genuinely run into the ceiling, which is why per-item toggles are worth budgeting.

非破壊

A workflow that never modifies your original purchased files: changes are applied on top at build time and can always be undone. The community standard worth insisting on, in any tool.

軽量化

Making an avatar lighter to render: fewer polygons, fewer materials, smaller textures. What the performance rank measures, and a whole craft in the Japanese scene.

The game engine VRChat’s upload pipeline runs inside. Avatars normally pass through it on the way to VRChat, which is the wall most of this glossary exists because of. Every way around opening it yourself, mapped honestly.

The VRChat Creator Companion: VRChat’s official tool for creating and managing Unity avatar projects and their packages. The first install of the manual pipeline.

VRChat’s official software development kit. It validates an avatar, builds it into VRChat’s format, and publishes it to your account. Every legitimate upload goes through it, whatever tool drives it.

The community-standard Unity tool that attaches an outfit’s skeleton to a base non-destructively. “Modular Avatar compatible” on a listing means the outfit sets up mostly automatically.

Another respected non-destructive Unity tool, popular for toggles and gimmicks. Many products and workflows use it alongside Modular Avatar.

プレハブ

A ready-made Unity object you drop into a project: an avatar, an outfit, an accessory, wired the way its creator intended. The thing you actually “wear” in the manual pipeline.

The 3D model file format avatar products are built from. Raw material, not a wearable avatar: it still needs materials, a rig check, and the SDK build.

メッシュ

The 3D surface itself, made of polygons. Bodies, clothes, and hair are separate meshes, which is what makes showing and hiding them per piece possible.

ボーン

The skeleton of invisible bones the visible mesh follows. Dressing an avatar means attaching the outfit’s bones to the body’s, which is the entire trick behind “compatible”.

Arms-out default pose of an unanimated model. An outfit frozen in a T-pose while the avatar moves means its skeleton never attached, the classic first-timer failure.

貫通

The body poking through clothes (or clothes through clothes). Fixed with shrink blendshapes, hiding covered meshes, or small adjustments.

文字化け

Garbled filenames from extracting a Japanese-named zip with the wrong text encoding. It looks cosmetic but quietly breaks the package’s internal references, so extract with a tool that reads code page 932.

Unity’s famous error color for “this material’s shader is missing”. Not a color problem: install the shader the product page names and the pink goes away.

アップロード

Building your avatar through the SDK and publishing it to your VRChat account. Colors, outfits, and toggles are baked in at this moment, so every change means a re-upload.

トラストランク

VRChat’s account levels. Uploading avatars unlocks at New User, which brand-new Visitor accounts reach by simply playing for a while. No button, no published timer.

The unique ID (avtr_…) an uploaded avatar lives under. Re-uploading to the same ID replaces that avatar, a new ID creates a separate one.

VRChat’s per-avatar rating from Excellent to Very Poor, computed from polygons, materials, bones, and more. Other players’ safety settings may hide Very Poor avatars, so the rank is worth caring about.

Quest対応

An avatar with a separate, lighter version built and uploaded for the Quest/mobile platform, with tighter limits on polygons, materials, and effects. A PC upload alone does not cover it.

The stand-in (often the gray robot) players on other platforms see when your avatar has no version for their platform. The cure is a Quest-compatible upload or a chosen fallback.